The Digital Rights Management controversy is a puzzling imbroglio. Here we are, thriving in the computer-spawned convenience of the twenty-first century, and there are still dinosaurs out there who think the only way to handle digital theft is to keep raising the bar of copy protection schemes. These game publishers are blindly painting themselves into a dangerous corner. It's become obvious to most observers of this ongoing debacle that the revenue-loss motivations of the past have been replaced by a dig-the-heels-in, vindictive anger against the crackerz. It's been clearly demonstrated with one hundred percent consistency that all the money these game publishers spend on copy protection is completely wasted. How much better would the "protected" games have been if the publishers had taken those large sums of squandered cash and instead invested them where they belonged, with the developers? The money is wasted because there hasn't been a protection scheme created that hasn't been cracked, most within a week of release. Only stubborn pride could possibly spur these publishers to continue crusading for the Holy Grail of copy protection. Meanwhile, in the wake of these futile skirmishes stand the growing numbers of resentment-filled gamers who paid for their games and are forced to deal with completely unnecessary obstacles to their enjoyment. These gamers are getting increasingly fed up with each game they purchase that compels them to jump through more and greater hoops. "Sins of a Solar Empire" has sold (and is still selling) many, many units. Why does that matter? This 2008 game is proof positive that DRM is entirely unnecessary! A full month after release, SoaSE was selling more than any other PC game, including very popular offerings from much larger development studios. Read the following BetaNews article to fully appreciate the unbridled success of a game released with no DRM on their retail ROM version: click here ################################################# An open letter to the DRM-crazed Publishers: I currently own over 500 PC games. I not only possess the original retail discs of course, but I also still have all the boxes and manuals. I'm a bit of a collector, you could say. I've bought the majority of these games at reduced prices or as classic releases, which means I've paid a fairer sum than the inflated prices you demanded for them when they first hit the shelves. It's gratifying how much money gamers can save just by waiting a few months. With so many games, I possess potentially endless hours of fun. This means if I never bought another game, I wouldn't regret it in the least. I already have more than one lifetime's games to play. And don't think the urge to play the newest game is so great that most gamers can't say no; that is a foolish miscalculation on your part. Your impudent disregard of my consumer experience makes your DRM-laden games superfluous to me. My unwavering approach to all games old and new is this: before I purchase, I check the Internet for specific information regarding the game. If the game carries DRM, and the DRMThen I don't buy the game. Period. Clearly, Publishers, you've lost touch with one very important fact: We don't need you; you need us.
- is invasive (like StarForce or SecuROM),
- places restrictions on my personal use, such as installment maximums or requiring online activation, or
- has blacklisting code that dictates which software(s) I am allowed to legally purchase and use...