What game publishers fear

What is the frightening secret that game publishers in 2011 (and beyond) pray you will never discover?

Cutting-edge graphics have very little to do with how much fun a game is to play.

Witness the impressive success of this website:

Great Old Games

Gog.com now sells over 300 excellent titles, all DRM-free, and most going for about $6. Even games that originally sold with DRM are also included, but the gog.com versions have the DRM removed. Playing PC games without the hassle of DRM is the original inspiration for the establishment of gog.com.

The games on gog.com, although older by one year up to more than a decade in some cases, were all top rated games upon their original release. The only reason you'd find them in the bargain bin now is because they're old, used or in limited re-release.

Here's the interesting part... most gamers' objections to older games are based solely on the relatively poor graphics, as compared to the most current games. Mind you, the graphics may have been cutting-edge at the time the game was released, but it doesn't take long for what's hot today to become yawning material tomorrow due to rapidly forced obsolescence.

These games however, despite their sometimes very dated graphics, are still fun to play! Even with the newest, 'hottest' games, not every game is for every gamer; that's why there are different gaming genres. And so it is with older games; there are five-star titles in every genre. You just have to take a moment and look.

Where to find these great games? You name it. Gog.com, used bookstores, game trading stores, game trading web sites, eBay, Amazon.com, and more. Gamerankings.com is an excellent source of information for figuring out what older games would be fun for you.

Here's an sample search result from gamerankings.com, with the settings as follows: Platform = PC, Categories = All, Released = at any time, Reviews = at least 10, Sorted = best to worst.

A search of all PC games of all genres, sorted by the average ratings from multiple game review sites.

That search list is just scratching the surface of all the gaming goodness out there for all you souls weary of being abused by arrogant game publishers. Take a rest and play games that are tried and true! Games that still give countless hours of gaming pleasure.

So, you say, this is all very fine and dandy, but what proof could possibly justify the original claim in this essay that a game can be tons o' fun with less-than-stellar, even primitive, graphics?

Why, the game called Minecraft, of course.

First released as an alpha on May 17, 2009, then beta on December 20, 2010. The full PC version was released on November 18, 2011... but the game had already sold one million units ten months earlier. Add to this the fact that the game had reached the four million sold mark just eleven days before the official PC release.

And, to top it all off, the gamerankings.com site, which consolidates all the major review sites into one total average score, lists Minecraft as the ninth best PC game of all time.

Why is this particular meteoric rise of any relevance? The game's graphics are extremely primitive. They're completely blocky and simple, very reminiscent of the original Doom. Quite unattractive, really. But the sandbox/construction gameplay makes all the difference in the world. Critics and fans alike rave about this game. I personally tried it and it wasn't my cup of tea, but that's just me.

Visually, it's a throwback to 1993. In gaming years, that's like the Dark Ages. But because the gameplay is so addictive and compelling, it still flourishes at a time when the only games that can successfully command a sixty-dollar price tag upon release are big developer titles that took hundreds of people to produce. Minecraft was originally created by one guy!

As of the posting of this essay, 18,558,513 people have registered to play at the Minecraft web site, and 4,367,543 people have purchased the game.

The statistics in the previous paragraph indicate a possible theft rate of approximately 76% by the way, for those of you who think an independent game fares any better or worse with the Pirate Bay crowd. So actually Minecraft has a more successful sales percentage than most of the big game publishers. Go figure. Score one for the little guy. The DRM used is online activation, one of the least invasive types.

What's the moral in all this?

The DRM-crazed, deep pocket, brass-knuckled game publishers out there haven't a clue about how to best generate revenue in the game biz. They keep bloating games with more and more realistic graphics, but do they always deliver the best gameplay? Do they treat their customers with the respect you give someone who pays your wages?

No on both counts.

Eye candy is undoubtedly a very attractive feature of a video game. But take away the "wow, look at that" factor, and you are left with whether or not the game keeps your attention for more than a few hours. Some hot, new games accomplish this; most do not. I am as impressed by great graphics as anyone, but what games do my wife and I still spend countless hours playing together? Age of Empires II The Conquerors, and Heroes of Might and Magic III.

And... after trying out most of the Call of Duties, Battlefields, Half-Lifes, Team Fortresses, Medal of Honors, Cryses, Left 4 Deads, Halos, Clancy shooters, Star Wars shooters, etc... my favorite multiplayer shooters are still Quake III Arena and Unreal Tournament (the original and the 2004 versions), the original Unreal, and of course, Serious Sam (First and Second Encounters). True greatness in a game is rare indeed, and should be strived for instead of blindly spending so many development dollars on impressive graphics.

Best of luck to the EAs, Valves, Rockstars and Blizzards of the world... you're going to need it if you keep pushing the wrong buttons. Such a pity. You could have been rich and loved by all.